Throughout the game, players can interact with different objects in the environment. As a result, the game does not have any complicated interfaces or controls. According to Matt Korba, the game's creative director, the game's controls focuses on "one-button context". The movement of Graham can be completely controlled by players. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. Unlike the classic King's Quest video games, the new King's Quest is not a point-and-click adventure. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining" (the original games are considered to be part of the canon of the new series, as each chapter will take place between those games, but previous games may be reinterpreted in completely new ways). The game is one of several attempts at resurrecting or rebooting the King's Quest franchise since 1998, and its first chapter was released some 32 years after King's Quest I. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click (the PC version only uses point-and-click for the dialogue and first person scenes). It is a new re-imagining of the long-running King's Quest series. King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
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